If the user has a higher LUK value, the state,īuff, or debuff is more likely to succeed. By default, this stat is used toĪffect the success rate of states, buffs, and debuffs applied by the battlerĪnd received by the battler.
The more likely the battler will have its turn earlier in a turn. Given a normal turnĬalculation formula, the higher the value, the faster the battler is, and By default, this stat is used toĭetermine battler's position in the battle turn's order. This is the agility value of the battler. Higher values mean less damage received from magical attacks. This is the magic defense value of the battler. Higher values mean higher damage output for magical attacks. Represent the battler's magical attack power. Used for the purpose of damage calculations only, and is typically used to This is the magic attack value of the battler. Higher values mean less damage received from physical attacks. Represent the battler's physical defense. By default, this stat is usedįor the purpose of damage calculations only, and is typically used to This is the defense value of the battler. Values mean higher damage output for physical attacks. The purpose of damage calculations only, and is typically used to represent This is the attack value of the battler. The MaxMP value determines what is the maximumĪmount the MP value can be held at, meaning the battler cannot recover MP However, the battler's MP can be recovered and If not, theīattler is then unable to use the skill. Skill provided that all of the skill's other conditions are met. MP to fit the cost of the said skill, the battler is able to use the said Used for the cost of skills and spells in battle. This is the maximum magic points value. The maximum amount the HP value can be held at, meaning the battler cannot Is healed, then the HP value is increased. When the battler takesĭamage, it is usually dealt to the HP value and reduces it. To counteract death (usually through immortality). Is 0 or below, the battler is in a dead state unless the battler has a way If the HP value is above 0, then the battler is living.
The amount of health points (HP)Ī battler has determines whether or not the battler is in a living state orĪ dead state. This is the maximum health points value. Maker MV, this section will provide a brief summary of their most important Instructions Base Parameter Explanation For those who do not understand what the base parameters are used for in RPG Plugin is placed beneath the Core Engine (recommended). Note: If you are using the Core Engine and have modified the settings thereįor higher parameter caps, this plugin will override those settings if this This plugin will give moreĬontrol over how the stats are handled and more. Introduction The base parameters, MaxHP, MaxMP, ATK, DEF, MAT, MDF, AGI, and LUK all playĪ very important part of battle, yet, so very little control is given to theĭeveloper in regards to these important stats. This plugin is a part of the Yanfly Engine Plugins library. Place the following plugins below this plugin located in the Plugin Manager if you plan on using them. The following plugins are Extension Plugins that require this plugin as its Parent Plugin.
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